Reverse Engineered Object : Selection

 

Reverse Engineered Object : Selection
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Howdy partners! For this project I started looking around for mechanical objects throughout my Kitchen, I cam across various objects like pizza rollers, kitchen scissors, garlic presser, etc. Afterwards, I went to my room and started looking through my drawers and found the following three items. 
  • These items seemed dissectible to me as I was able to take them apart, some having a lot of parts, and some not so much.
  • I also measured these items and whatever components that I could take apart using my digital calliper (some seemed fused or something so I couldn't take everything apart for somethings.)
  • My items are also mechanical as each of them have some degree of movement to them.
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OBJECT 1: SMALL NAIL CLIPPERS

I found this unused pair of nail clippers that I had in a box in one of my drawers that I've had for years. I think we got them but I already have another pair so these have just been sitting around. I chose this as a potential object because it has certain detailed elements that I think would be a challenge/something fun to attempt with 3D modelling such as the intricate groove that the hook-like nail will sit in, and even that hook itself. 

It has 3 total parts, fairly small, and has a mechanical element of closing, opening, and also being able to turn the 3 "leg" almost 360 degrees.

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OBJECT 2: COMPASS

This compass has a lot of moving parts to it and so I thought this could be an interesting potential item, and due to a few repetitive elements I also thought it might not be that bad to make considering I can copy a of these items. This is the item that I wasn't able to detach everything. On the 2 main "legs" of the compass - seen in the middle of the image - there are two black attachments that I'm not sure if they are screwed in, fused, or something else. So I will have to see what to do about that if I end up choosing this item. 

It has a total of 20 parts, both small and larger elements, and has at least 4 different joint section that can move. 


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OBJECT 3: CRAB HAIR CLIP

This is more of a "strange" object and i'm not sure how possible it is to recreate in RHINO seeing as there are a lot of curvature and somewhat "organic" elements to it. I think this might be one of the more challenging items but i'm interested in attempting it, who knows, maybe it isn't as hard as i'm currently imagining. 

This item has 4 total parts, small metal components, as well as larger curved and repeating elements, and it also has a opening and closing mechanic to it.

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Currently I am not super stuck on a particular item and i'm up to change to another out of the 3, or get new ones altogether. But, I think I might try to do Object 3 - the crab hair clip - as it seems like something of a challenge and different to the more geometric 3d work I did with my castle. But, once again I am open to change, and as a possible back up I would consider the Object 1 - the nail clippers - as well. That one also has details to the actual form of the item that would be interesting to experiment with.

But ya, that is my initial research and look into various potential objects.

Thanks!





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